For
the unfamiliar, a "reveal" in screenwriting parlance is the placement
of key, revelatory information in a story. Most times, the last reveal is the
most important revelation of all.
FADE IN:
EXT. BESIDE THE POTOMAC RIVER
Bare cherry trees; GLOBED LAMPS LIGHT
the mist... and two figures strolling this esplanade. JOUBERT is checking the
contents of an envelope handed to him by the other man... There are bills in
evidence... As they PASS BENEATH A LAMP we recognize the other man--ATWOOD! He
watches JOUBERT counting the money and:
ATWOOD
(a dig)
That includes Condor, of course.
JOUBERT
Yes--I owe you Condor.
ATWOOD
Otherwise, it was...
JOUBERT
“Otherwise” doesn’t exist.
ATWOOD
Will Condor take long?
JOUBERT
You want an estimate?
ATWOOD
There is a time factor.
JOUBERT
Always
(then)
Condor is an amateur: lost,
upredictable... perhaps sentimental.
He could fool a professional--not
deliberately, but precisely because
he is lost and doesn’t know what to
do. Unlike Wicks. Who was entirely
predictable.
(beat)
The man... Condor killed in the
alley?
Above and end excerpts taken from the revised draft of Three Days Of The Condor, dated February
3, 1975, by Lorenzo Semple Jr. and David Rayfiel, based on the novel, Six Days Of The Condor, by James Grady.
Un-produced screenwriters who have yet to make a sale
often describe how they started out by looking at films and then say to
themselves, “I could do better than that!” Then they try. All I can tell
them is: “Forget it, Jake, it’s Chinatown!”
Consider: they are comparing a finished film to their own
internal and idealized “movie.” They fail to consider that the initial script
for that movie passed through a dozen or (many) more “filters”: the
screenwriter’s own reader(s), the various producer(s) who considered it and
influenced revisions through notes, the various director(s) and stars doing the
same, and probably a slew of other folks (like the budget people, studio
mucky-mucks and their significant others, script consultants (notes only), script
doctors (specific fixes), and “page-one” re-writing screenwriters, all who
influenced changes, both big and small. It’s certainly true that some
productions have avoided most or even all of the filters listed above. But most
produced movies do not.
Art by committee is rarely, if ever, a pretty thing. But,
because it’s “someone else’s money,” and since it costs obscene amounts of said
money, that’s the nature of the film business.
Even if you as the writer can manage to write, produce
and direct the film exactly as written, you still have to sell it. You have to
distribute it to markets all over the world, on DVD, online streaming, and to
the television markets. If it has merchandise potential, you have to generate
that market, too. And all that is also “other people’s money.”
Is it any wonder, then, that all these filters result in
taking what was once a fine and distinctive, “Vermont Cheddar,” and
transforming it into a pre-sliced, individually-packaged for ease, ultra-bland
variety of “American,” kind of a “Velveteen Schwaaa,” (if you catch the
allusion)? Everyone might tolerate it, but no one really likes it.
I’ll venture an example of this is Brian DePalma’s film
(“Obsession”) of Paul Schrader’s screenplay, “Déjà Vu” (not to be confused with
the more recent film of the same name). I have three drafts of Schrader’s script
and one can chart the emasculation and hybridization done to it as the “money”
had its way. I should note that Schrader’s only mistake was to keep his name on
the finished film, as the original story was conceived by he and DePalma
together. A more recent example might be “The Bonfire of the Vanities.”
And, so, isn’t it also a wonder when, on extremely rare
occasion, it goes the other way, transforming something only serviceable into
greatness? An argument can and has been made that this is the case with the
original Mario Puzo novel, “The Godfather,” then filmed by Francis Ford
Coppola, and later improved-upon in his “Godfather, Part II,” another extremely
rare case where the sequel was generally thought to be better than the original
film. I read the original novel, and it was, there’s no other way to describe
it: a “potboiler,” nothing more than a long “beach read” with some interesting “inside-baseball”
stuff about the mafia. But what a
film franchise it became! Another example would be sci-fi writer, A.E. van
Vogt’s first published story, “Black Destroyer,” (later incorporated by him
into the novel, “Voyage of the Space Beagle”). It became the cheesy (though,
okay for its time), 1950s monster movie, “It, the Terror From Beyond Space.” Then
it was turned into “Alien,” and from there, expanded into the later “Alien” films.
Third are the rarer “animals” still, those flat-out
amazing cases where a truly great screenplay is then amplified further, into,
well... legend. I’d argue “Chinatown” is one of those. And we know it’s so
because we have the various drafts and the final result to compare. I, myself, have
an early, middle, and late draft of the Robert Towne screenplay, and agree with
history that Roman Polanski improved it. Another example of this might be its
progenitor, Billy Wilder’s film of his and Raymond Chandler’s script of James
M. Cain’s novel, “Double Indemnity.”
There’s a fourth case, rarest of all, where what is
generally considered to be a truly bad piece of material is turned into the
stuff of legend. And the prime example of that was when the stage-play
“Everybody Goes to Rick’s” was turned into the film, “Casablanca.” I can’t
think of another example. Perhaps someone out there can (?).
I’ve often come across screenwriting discussions (and in
the comments in screenwriting blogs, and on-line forums & message-boards)
that make a profound distinction between amateur and professional
screenwriting. The implication is that there is almost no way for a given
amateur to ascend such professional heights without super-human attention to
the finest points of the craft. And the argument goes on to say it's provably so because
of its indisputable rarity.
There is certainly a difference between the average
amateur work and something that’s already sold. But that’s akin to expecting a
good mechanic and metal-worker to create a design for a Ferrari in his
back-yard from nothing. The truth is that a competent amateur with a
truly “movie-worthy” idea, and care in his/her writing, will,
given championing by a truly industry-connected insider, become a
professional in as few as one script. There isn’t some secret writing formula,
some extreme and granular attention to stylistics, some conceptual “secret
sauce” that is needed by said “amateur” to become said “professional.” One of
the most recent examples of this is Diablo Cody. An earlier example is Shane
Black.
In fact, over and over, in reading professional
screenplays, I’ve encountered amateur-like mistakes that no professional
industry reader would let go by, had it come from a “nobody.” I’m referring to
things like: spelling errors; 120+ pages (when, for everyone else, “100” is the
new “120” limit); ( WE SEE & WE HEAR;
over-use of parentheticals (e.g. (wryly)); 8-page dialogue scenes (i.e. greater than the
unwritten limit of 3); “un-filmables” (e.g. “Joe wonders if she is the
killer.”);
too many characters introduced too fast and too early; present-progressive action
descriptions (e.g. “Joe is running toward the car.”
Rather than “Joe runs toward the car.”); CUT TO: & SMASH CUT
TO: & DISSOLVE
TO:; CAMERA
PANS RIGHT; etc. Let’s not kid ourselves: pros are
allowed these indiscretions because of who they are.
And yet, it’s also true that “who they are” usually goes
well beyond being just a pal or relative of the producer, or that the writer is
a genuine V.I.P. (screenwriting or writer-director superstar). “Who they are”
carries with it the imprimatur of being successful in the past. Nobody can make
“the rules” go away faster than Quentin Tarantino. His latest script, DJANGO
UNCHAINED has a title page that’s hand-scribbled, a page count of 167, at least
one dialogue scene that runs 14 pages, flashbacks, voice-over narration, use of
“We
See,”
mis-spellings, and various other
indulgences that are allowed because… “QT directs his own scripts anyway.” I’ll
venture they’d be allowed if he wasn’t the director, too. So, it pays to have
“earned it.”
But this is the reality. Apparently, nobody said it had
to be fair. It all illustrates what new, un-sold screenwriters are up against.
But what really “sticks” in many new writers’ “craws” is that they are often expected
to include stuff the pro doesn’t. So they, in their allotted 100
pages, must exceed what the professional is allowed to do in pretty much
anything under 200, and within that, they must show what the pro is
allowed to leave out.
Consider this interview by Chris Davison with
screenwriters Hawk Ostby & Mark Fergus (Co-writers of IRON MAN, CHILDREN OF
MEN and most recently COWBOYS & ALIENS):
Q: In traditional dramatic writing they say to always
leave room for the actor, in a VFX-heavy film do you write to leave room for
the VFX artists?
Fergus: most of the time they just say not to think about how to
make aliens that no one's ever seen before, ones that can outdo Ridley Scott's
aliens or the Giger aliens, and we just write a couple of details about what
would make a great alien and we make sure that the sequences are very
meticulously mapped out. When they get to it, for budgetary or logistics reasons
they might totally change it around, as long as dramatically it's the same
intent, it's what the sequence was about, we can kind of imagine whatever the
hell we want and then Jon and his team have to go and break it down. We can say
"the most awesome aliens you've ever seen" and then someone else has
to go figure out what that means.
Ostby: that's one of the cool things about writing, you don't have
to in essence figure out how these cool things are going to come to life, you
make them come alive on the page and then it's the job of the director and the
staff to make it real. It's a bit of a luxury, we can just say "the
building blows up" and then ultimately it's a design thing.
Fergus: HP Lovecraft has this story, I remember Stephen King made a
joke about it, he said "what I saw when I opened the door, if I described
it to you would drive you mad with horror". I don't know what that means
but that's some pretty damn scary thing and we take a cue from that, it's
someone else's job to figure out how to bring that to life and those guys are
awesome because all they do is try to do things that eyeballs have never seen
before. It's amazing since everyone's immersed in film history, they all know
what's already been done and they always say based on the resources, the money
and the time, "let's try to come up with something awesome".
Q: When writing a VFX
scene, do you describe what you want the viewer to see or is it more how you
want the viewer to feel?
Ostby: I think what we say for that is "there it is, the alien
ship, massive and magnificent, more frightening than anything you could
imagine". Ultimately, it is a design thing since somebody's going to have
to make a mock-up of 15 ships and then bring it to Jon and he'll look at it and
say "I like that, I don't like that, that's too reminiscent of another
film" and so on.
Fergus: you hit on it, really, it's just the emotional necessity of
what you feel when you see the aliens. Perhaps one detail of what they might be
but we're not going to get into a million details because we don't know what
the design is yet. You just say what you need for the story and what has to be
there and then the emotion of how you feel when those VFX come in, how you want
them to move the story forward and how you want people to feel.
It's the same as with
actors, the less, less, less you can put in the better. Just tell the
essentials and let the professionals do their jobs. Actors don't want to be
told "move over here three steps, laconically, and say this line
profoundly". Good actors go through and cross all that crap out anyway,
they want to find the character and be in the moment. This kind of writing
takes a while to develop, at first you write everything and then you read the
masters and it's like haiku, white space on every page, beautiful simplicity
and that's hard, it's much easier to write a lot and just throw everything in.
It's really hard to write just what's necessary, it takes a lot of years to get
to the place where you trust in that and to get everybody else exactly what
they need and then they can own it and they can really bring their game to it.
Trust your collaborators, they're really great people, no need to over-explain
everything. Actors will cut lines, they'll improv, and Jon leaves lots of room
for inspiration with the actors and the VFX guys, it's one of his real gifts to
hire great people and let them have the freedom to bring their own stuff to it,
everybody's got great ideas.
If a non-connected, amateur screenwriter put into his
“spec” shorthand such as "the most
awesome aliens you've ever seen" but, no corresponding description of said
aliens, that spec would very likely be tossed aside in a heart-beat to the
groan of “where’s the writer’s imagination? If it ain’t on the page, it ain’t
on the stage!” But pros are allowed to leave it out, to let “someone else go
figure it out.”
[In writing my
script, FOE (listed in the side matter on this blog), an alien invasion tale, I
set myself the task of, as Fergus says, conceiving “the most awesome aliens
you’ve never seen.” This was a tall order, given the height of the bar set by
films like ALIEN, THE THING, PREDATOR, and STARSHIP TROOPERS. A validation,
however, came in a reader’s unsolicited comment that “You should patent those
aliens!”]
In fact,
however, the original 1976 draft of ALIEN by the almost unknown screenwriter,
Dan O’Bannon (he’d co-written DARK STAR) refers to the alien only as “the
creature,” limiting the specifics to various stages of growth, and “tentacles.”
The final June, 1978 draft of the script by Walter Hill and David Giler does
even less. The producers knew the alien was the centerpiece of the film and needed
a conception so fresh and original, so powerful, that they found a true artist
to make it a reality, H. R. Giger. And, boy did he deliver.
So, this is
the hand you’re dealt: amateurs are expected to write screenplays that are better
than what’s done routinely by the professionals. And... by having to commit to specifics and elements which
may not reflect the capabilities of the industry at that time, they’re expected
to top these established pros, effectively with one “hand tied behind their
backs.” While I can understand the reasons for such discrimination, I can also
say that it’s one of the prime reasons it is so damnably difficult for new
writers to break into the field. Professionals get away with “murder” while
amateurs are “murdered” for cutting a corner and, in effect, “jay-walking.” I’m
tellin’ ya (I say, straightening my tie), they “don’t get no respect.”
EXT. ATWOOD'S HOME - DAWN
Looking far out over sloping lawns and
a meadow. A pretty VIEW. Joubert FILLS HIS LUNGS, deeply. A car is parked a
safe distance from the house:
JOUBERT
Tell me about the girl.
TURNER
What about her?
JOUBERT
She was chosen... how? By age? Her
car? Appearance?
TURNER
At random. Chance.
JOUBERT
Really?
(then)
Can I drop you?
TURNER
(slowly)
I’m going back to New York.
JOUBERT
You have... not much future there.
Turner looks at him.
JOUBERT (CONT'D)
(lighting a cigarette)
It would happen this way: You may be
walking one day maybe the first sunny
day of spring... and a car will slow...
beside
you, and a door will open... and
someone you know--perhaps even trust--
will get out of the car and he will
smile--a becoming smile... But he’ll
leave open the door of the car... and
offer to give you a lift.
Turner sinks slowly to the steps.
TURNER
Terrific.
(not really asking)
You seem to understand it all so well...
what would you suggest?
JOUBERT
The fact is: What I do is not a bad oc-
cupation. There is never a Depression.
Someone is always willing to pay.
TURNER
(sadly)
I would find it tiring.
JOUBERT
No. It is--quite restful. Almost peaceful.
No need to believe in either side, or any
side. There is no cause. There is only
yourself. And the belief is in your
precision.
TURNER
(very tired now)
...I was born here Joubert... in the
United
States. I miss it when I’m away too long.
JOUBERT
A pity.
TURNER
I don’t think so.
(beat)
Would it be too much trouble to drop me at
Union Station?
JOUBERT
(shrugs)
It would be my pleasure.
As Turner rises to walk down the slope
to the car, Joubert holds out the .45. Turner looks at it, then at Joubert.
Joubert shrugs:
JOUBERT (CONT'D)
For that day...
Beat. Turner takes the gun.#
FADE OUT
Lee
A. Matthias
Quote
of the Post:
“…what
really ‘sticks’ in many new writers’ ‘craws’ is that they are often expected to
include stuff the pro doesn’t. So they, in their allotted 100
pages, must exceed what the professional is allowed to do in pretty much
anything under 200, and within that, they must show what the pro is
allowed to leave out.”